Tactical role-playing game on PC. Tactical role-playing game. Tactical RPG on

Tactical RPG is a surprisingly diverse genre that made up so much that it is for him to write doctoral dissertations and arrange scientific disputes. Perhaps no other direction in the games today does not provide developers as much space for creativity, and players are freedoms in decision-making and drawing up their own multicipation, as these interactive adventures. But at the same time they are also an unusual, fascinating test for sponderfulness and exposure.

And let all this happens only on the screens, truly good tactical RPGs at PC easily transfers the player's consciousness into other worlds and epoch, forcing the proposed game mechanics and laws (no matter, they are extremely simple, or on the contrary, ingenious and confusing) As in the highest truth of the local, virtual universe. Making to worry, be afraid, angry, admire, die and experience another palette of other feelings and emotions, often suppressed for one or another reasons in real life before alive people. Yes, yes, all this is really capable of good role-playing games with a well-fit tactical element, and a similar loud statement is not an empty chatter - this fact is confirmed by scientific research of sociologists and psychologists.

Well, there is enough panelists, we turn directly to our top of tactical RPGs. The only thing that would be noted in finally is the impressive number of really cool projects in this genre and their paradoxical unlike each other, which is why it is difficult to unambiguously identify the superiority of one over the other. So perceive the position offered in the top of the position as a conventionality - all the games presented here are good in their own way.

21. Silent Storm

The exit in 2004 by step-by-step tactical RPG Silent Storm became a real breakthrough in the genre, this game was so saturated with the most different ideas. Moreover, almost all of them work here as it was conceived by the developers initially, simply put, they have an extremely positive effect on the gameplay.

A fascinating battle system, based on realistic, reliably transmitted features of damage to one or another body and a solid set of weapons (about 70 units), and a wide selection of tactical solutions for each individual mission, and two factions to choose from, and unusual setting ( Mixing the real historical era, specifically, with science fiction). Even the plot has various development options and numerous branches, which and in our time it is found in purely tactical games not as often as I would like.

All this is only a small virtue of the advantages of Silent Storm, which will definitely be interesting to the gamers that are not set in the chart of the chart, but preferring exactly the tactical element.

20. Fallout Tactics

No less legendary game released in 2001 Softworks (developer 14 ° EAST), the events of which are unfolded in a well-known millionist players of the Fallout universe.

The game is essentially very close to the first two parts of the series, but still has a tangible bias towards tactical fighting (although, if desired, they can be translated into real time).

19. Commandos 3: Destination Berlin

A very unusual project from Pyro Studios, located at the junction of several genres at once :, RPG, action, stealth, and even there is a little bit from.

The game has an excellent scenario, several unique types of fighters, the ability to use various techniques and even a multiplayer. However, the main features characteristic of the whole, are the gorgeous location in their drawing and design, creating some kind of enchanting mood. And this despite the fact that Commandos 3 came out in 2003, so the overall level of graphics and effects here is relatively low.

18. Jagged Alliance 2

Some readers could notice that earlier this place was another game from the Jagged Alliance series, which fell here rather from the principle of the "way of young" than at the expense of his own merit.

We have advised and decided to replace it with the "old man" Jagged Alliance 2, more worthy of mentioning in our top. And that's why.

Jagged Alliance 2 - Golden classics of tactical strategies, whose gameplay is characterized by an unprecedented tactical depth due to the set of details controlled by the player. Here is the opportunity to collect a detachment, choosing suitable fighters from more than one hundred unique mercenaries, each of which has not only a certain set of skills, but also its own character that determines the reaction to all gaming events and relationships with other members of the detachment. There is a editor to create your own character.

All events in Jagged Alliance 2 are developing randomly, thanks to which each passage will be unique and unique, and accessible missions can be performed in many ways.

The only thing we should warn you with sadness, "this wonderful creation came out for a very long time - in 1999. On his visual qualities can make the appropriate conclusions themselves.

But if you manage to accept it with his more than simply in modern standards graphics, you are waiting for truly incredible adventures and exciting tactical battles.

17. Hard West

Tactical game with elements of RPG Pro, which developers (CreativeForge Games) managed to enact elements and a bit.

Beautiful picture, an interesting plot, an interactive environment (occupies a very important place in), the mass of sides, characters, weapons and unique skills - what else is needed to attract attention. Especially those who are interested in the theme of the Wild West and tactical role games.

16. WE ARE THE DWARVES

A very unusual game released among all other tactical RPGs at once several points.

First, WE ARE DWARVES deserves attention, in the center of which was three brave courtyards, departed for magic stones. It would seem that these guys the place between Faymi and, as well as other inhabitants of fantasy worlds. But no, our dwarves are "astronauts", and they will explore the "planets", lost in the "endless depths of space."

Secondly, the game offers the most interesting gameplay, built on several innovative principles, written that is difficult to see and try it all.

Well, finally, in Stroy, the game of hardcorn. Even too. Perhaps only the most patient will be able to master at least its first quarter. And the difficulties at each stage of the game will appear all new and completely unpredictable.

15. The Banner Saga series

A series of tactical RPG from Stoic Studio, currently numbers two games. Founded on the History of Kartannowan Setting, which developers completed their creative ideas.

In addition, The Banner Saga is characterized by a pleasant, hand drawn visual style, quite simple and fast-absorbed by the mechanic of the battle, which, however, gives an unimaginable space for tactical combinations, and an exciting concept of traveling on the world, during which with a player and the case are random Events forcing me to take morally difficult and having important for future solutions.

14. The dwarves

Another tactical role-playing game, the main characters of which are dwarves. True, this time everything happens in the classic fantasy setting.

The game offers more than a dozen characters, ready to join the Tunkdil's squad (the Dwarves protagonist), interesting main and additional quests, a good plot based on Marcus Haica's novels, and of course, intense tactical battles with dozens of various opponents.

13. Legends of Eisenwald

Roleplay with tactical battles, made in. A stunningly worked intra-world world, rapidly and unpredictably developing plot bring the "Legends of Eisenwald" with such famous projects as Mount & Blade and King's Bounty. The developers themselves call their creation by the simulator of the wandering knight.

The game has a large number of historically reliable units, types of equipment and weapons. Moreover, weapons can be selected individually for every fighter. Also, each member of the squad has a tree skills that allows us to make a narrow-profile combat unit over time.

12. Valkyria Chronicles.

Three-dimensional tactical game with unusual visual design, lots of characters and complex plot line. Definitely you will have to taste with a lover.

Initially, the game appeared as an exclusive for PlayStation 3, but in 2014 a special version was published for Windows. The PC version also received a lot of additional in-game content.

In addition to a peculiarly performed element of the tactical strategy, Valkyria Chronicles has a deep RPG system: all fighters, and there are more hundreds of them here, unique, for everyone it is necessary to pick up suitable equipment and pumped abilities.

11. The Age of Decadence

Isometric tactical RPG from Iron Tower Studio, in the setting of which it is bizarre and ideas about the ancient Roman Empire, there are also some elements of the postpocalypse.

The main feature that allocates the Age of Decadence among all isometric RPG over the past few years is incredible hardcore. It was built here at the Absolut principle "One error - and start everything from the last point of saving."

Graphics in the game, despite the release of 2015, looks like as older. Nevertheless, the locations and gaming objects at Iron Tower Studio turned out to be very convincing and.

Separate praise deserves the plot and history of the local world, rich in many details and details, and contributing to an incredibly deep immersion in the game.

10. King's Bounty Series

A wonderful series of computer games, which is a mixture and RPG. Main features:

  1. Bright, fascinating the fabulous world
  2. Funny plot, ridiculous patterns of the genre of fantasy
  3. Unusual quests
  4. Interesting, although not new, mechanics of battles and a balanced role-playing system, the presence of several game classes

9. SHADOWRUN series

A series of isometric tactical RPGs with an unusual setting that combines elements of fantasy and. By the way, the original Shadowrun universe was created for the table role-playing name of the same name, so the mechanic here worked very scrupulously.

All three games from the Shadowrun line are distinguished by interesting, large set of races and classes, classic role-playing and combat system, swinging here from the 80s, as well as awesome.

8. Darkest Dungeon.

Darkest Dungeon - 2D RPG from Red Hook Studios, combining also the elements of the tactical strategy and. The game clings to his step-by-step combat system and a well-transmitted atmosphere of a dark fantox. The latter is the merit of artists-designers, and sound engineers who presented Darkest Dungeon the original visual concept and powerful, cold-mounted sound.

In addition, the game can boast a unique state of mental state of heroes: during the study of the dark depths, members of the detachment constantly experiencing stress, suffer from various phobias and can even earn a mental disorder. All this, of course, directly affects their combat capability and behavior. By the way, the death of the characters here is permanent.

Of great importance in Darkest Dungeon has random generation: it creates the structure of the dungeons, suggests a list of features available for hiring characters, defines the award for success, and so on. In general, Roguelike in all its glory.

7. Mordheim: City of the Damned

Another amazingly beautiful and exciting role-playing game in the dark fantasy setting (as a basis is taken adapted under the popular Warhammer Universe), but unlike Darkest Dungeon offering more traditional principles of the gameplay. And here they were brought almost to perfection.

Four affordable fractions, each with its unique classes of fighters, a variety of weapons and abilities, a complex combat system, taking into account dozens of various nuances (distance, relief, equipment, building, luck and much more - all this is somehow affected by the battle of the battle), gloomy The atmosphere and impressive scenery of the mired in the bloody battles of the city, multiplayer and single-user modes are the most obvious advantages that City of the Damned boasts.

6. Tyranny.

Fascinating RPG-oriented RPG with isometric view from. It is based on a huge, well-developed world with a lot of features for a player, a nonlinear plot, a global role-playing system, the ability to take satellites and much more. Including an excellent combat system with the present tactical pause.

In general, Tyranny fully complies with high gaming standards installed by Obsidian Entertainment, and will be interesting first of all amateur widespread, widely open to interact with RPG player. But also tactics will find a lot of interesting things here.

5. Xenonauts

Masterpiece from independent developers Goldhawk Interactive, which is a tactical role-playing game based on the X-COM series. The game took over many mechanics from the named series, modernized and successfully complemented them, bringing even more depth and tactical freedom into the gameplay.

The player will bring control of the militarized intergovernmental organization that protects the planet from the conciliatory encroachments of alien aggressors.

All Xenonauts gameplay is divided into two parts:

  1. Tactical battles passing in step by step mode. At the same time, the environment is constantly changing, depending on the mission being performed, and the gaming events are never the same and consistent. I also want to note a wide variety of enemies (about fifty species of alien opponents) and high locations that have a tangible effect on the course of combat.
  2. Wide-functional management of the base that allows you to recruit staff, to take various research, expand the network of interceptors to combat enemy and equip your fighters with the best weapon. However, it will not work quickly and comprehensively: the players will have to constantly conduct strict accounting of resources and comply with the balance between all the directions presented for the development of the base.

4. Wasteland 2.

Continuation of the famous series of postpocalyptic RPG from Brian Fargo. Perhaps, you can even say that this is the best project within the framework of a post-apocalyptic tactical strategy / RPG, where the player will bring to the control of the detachment of different fighters. All other projects either came out for too long ago, or do not reach the level of Wasteland 2 in terms of performance.

the iconic, who received deservedly high ratings in and metacritic, and, it seems, one of the main contenders for the title "Game of the Year".

Original SIN 2 offers a traditionally diverse set of races and classes, a large number of quests, dialogues, the ability to make a choice of several options in almost every gaming situation and much more.

We are primarily interested in local tactical battles passing in step-by-step mode and with the active participation of the oppiators. As in the previous part, to successfully complete the battle, the players will have to competently use the features of the environment, which has become even interactive here. Plus, the element of luck will play a latter role.

It is also nice that in Original Sin 2 is present on 4 people, allowing to play as

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general description

Like computer role games, the player manages a group of characters with a set of enhanced characteristics; He examines the game world, fulfills the quest tasks and enters into battles from all sorts of enemies. The fights themselves, however, have a greater similarity with wargamami: the player-driven characters and their opponents are placed on a certain map with a rectangular, isometric or hexagonal mesh, which can move in the order of moves by taking those or other actions. The victory in battle is determined by the success of the interaction of the characters and the loyalty of the decisions taken by the player on the planning planning.

It is important that tactical battles are the main one, if not the only part of the gameplay, and the other components (survey of the world, peaceful interaction with NPC, purchases in stores) are minimized and serve additions to battles - the time spent in them is incomparable with time, conducted in the actual battle. So, almost all quests in tactical role-playing games are allowed by the passage of the chain of battles and some of the actions produced in these battles.

History

Tactics Ogre much more influenced on that kind tactical RPG.who are being recognized as gamers today, there are such games like Final Fantasy Tactics. and Discaea: Hour Of Darkness. Not only the characters moved along the mesh of the battlefield individually, but also the view was isometric, and the turn turn was calculated for each character separately. Although this game has determined the path of development of the genre, it is not widely recognized among American gamers, as she fell to the US public a few years later. Sikvel to the original Tactics Ogre - Tactics Ogre: The Knight of Lodis - Was later released for Game Boy Advance.

Generation games for 32-bit consoles

In the thirty-lucid era there were many sign RPGs, such as Vandal Hearts from Konami, Final Fantasy Tactics. and Front Mission 3. from Square and Shining Force 3. from SEGA.

Final Fantasy Tactics.Although it can be challenged, made most so that the tactical RPG falls into the United States. [ ] Being designed former employees of Quest, the developer responsible for the series Ogre Battle., this game combined many elements of the series Final Fantasy. with gameplay style Tactics Ogre.

Tactical RPG on

Although the genre is represented by a much smaller number of games than on game consoles, it is not so exotic for this platform. Examples of TRPG for a personal computer can be called a series of games. X-COM., Jagged Alliance and Silent Storm. For tactical role-playing games on PC is characterized by a much lower role-playing component and large - tactical.

  • Rebelstar Series (1984-1988) and Laser Squad (1988), developed by Gallopami gamedizainers, were predecessors of a more popular series X-COM.. They were deprived of the economic elements characteristic of the X-COM and the components of the Global Strategy.
  • X-COM: UFO Defense (1992), which has breeding the eponymous series, combines elements of a global strategy and tactical role-playing game.
  • Jagged Alliance (1994) got great popularity and gave rise to the eponymous series, one of the most significant events of which was Jagged Alliance 2 (1999).
  • INCUBATION: Time IS Running Out (1997) was one of the first tactical games in three-dimensional graphics.
  • Vantage Master (1997), developed by the Japanese company Nihon Falcom, was not released outside East Asia.
  • Gorky 17 (1999, in the USA published Odium.) It was developed by the Polish company Metropolis Software and continued two games in the genre of the shooters from a third party.
  • Fallout Tactics: Brotherhood Of Steel (2001) was unusual by the genre of Spin-Off in the Fallout series. Its action occurred in the central states of the destroyed US nuclear war.
  • Shadow Watch (2000), despite the unusual tactical system (points of action were obtained by the commission of various actions), became a commercial failure.
  • Freedom Force (2002) and its Sicvel Freedom Force VS. The Third Reich (2005) is devoted to the adventures of the superhero team in the world, reminiscent of the Marvel Universe.
  • Soldiers of Anarchy (2002) is a tactical role-playing game in real time, where the player manages the detachment of mercenaries.
  • Games from the UFO series - UFO: Aftermath (2003), UFO: Aftershock (2005) and UFO: AfterLight (2007), although the ideological heirs of the X-COM series are practically deprived of the strategic and economic components and may well be called tactical role games.
  • Access code: Paradise (2003) and its continuation of the Law of the Law (2005) were developed in Russia. The action in them occurs in the Cyberpan world of the future.
  • Silent Storm (2003) operation, also developed in Russia, and its continuation is Silent Storm operation: hourly (2004) and sickle and hammer (2005) were bright representatives of tactical role-playing games devoted to World War II (with some fantastic assumptions).
  • The Battle for Wesnoth (2003) is a step-by-step open source strategy. It contains very significant role-playing elements and with some reservations can be called a tactical role-playing game.
  • MetalHeart: Replicant rebellion (2004) is a tactical role-playing game in the postpocalyptic world; She received very low evaluations of criticism.
  • Shadow Vault (2004), developed in Slovakia, was also subjected to critical defeat in the European and American press.
  • Night Watch (2005) and her sequel Day Watch (2006) are tactical role-playing games, whose action takes place in the fantastic "Dosor" universe.
  • Designed by the Russian company Apeiron Tactical role-playing games "Brigade E5: New Alliance" (2005) and "7.62" to a certain extent copy the mechanics of the Jagged Alliance series.
  • Jazz: employment (2007) was developed as another game in the Jagged Alliance series, but due to the rupture of developers with the copyright holder, it came out as a separate, not belonging to this series.

Comparison with traditional RPG

Tactical RPG have several differences from traditional.

  • Tactical RPG. Proposed to represent more mass battles than the usual RPG. In a typical computer RPG, the player controls either one character or a batch of six or less, fighting against a group of monsters or enemy characters of similar numbers. Tactical RPG are more open, and there are often battles between six heroes and eight or more controlled computer opponents. In Ogre Battle: March of The Black Queen, a player could manage several parties, in each of which could be up to five characters, thus allowing the battles between the two armies, in each of which 25 characters or more. In recent Games of the Super Robot Wars series, a platform system is presented, which allows the player to group units in the shelves; In the last mission of Alpha 2, 76 units of the player on the map are theoretically possible. RPG on PC in this regard is also varied. X-COM 3 allows you to divide agents into groups.
  • In a typical Console RPG, the battle occurs on a static screen and does not give an expanser for maneuvers, changes in positions, entering the flank, etc. tactical RPG. Fight occurs on the map, usually isometric and divided into cells (and it resembles a chessboard), on which the characters can move. Each cell usually represents a type of terrain and has attributes like a relative height, the type of magical energy, the complexity of the fugging through it, etc. So, through the sheer wall it can be difficult to get to get through, while the lock can be steps. The direction of attack often affects damage and accuracy (so , Attack from the rear is literally a hundred times stronger). In other words, the correct maneuvering is extremely important in tactical RPG, while the value of maneuvers in the standard console RPG is often completely absent.
  • Usually, battles in console RPG, depending on the game, or step-by-step (most Dragon Quests., Final Fantasy X.), either in real time (series Tales of ..., Star Ocean.). Tactical RPG. The mainly step-by-step to allow the player to assess the complexity and plan their strategies. In some tactical RPG. There is a real-time element as in Ogre Battle: March of the Black Queen.
  • Some ordinary RPG removed the focus on the class of the character ( Final Fantasy IX.), And do not give great flexibility regarding the combat role of each character. Healers will always be healers, fighters - fighters, for example. Tactical RPG. Opposite the prone to provide much more freedom, allowing the player to choose the class of each character and even provide the system according to which classes change during the game. Several miley tactical RPG., including Dofus., Hoshigami: RUINING BLUE EARTH.
  • In both genres, as a rule, there are two phases (or travel) per round: phase (stroke) of the player and phase (stroke) of the enemy. During each of them, the units of one team are able to move and attack the units of the hostile team. The phase ends when all units perform in action. Final Fantasy Tactics. and Shining Force. allow you to move only one character at a time, and in Vandal Hearts 2. Both phases are performed at the same time.
  • In both genres, the units can only move to a limited distance and attack enemies within a certain radius.
  • In both genres, the units are usually divided into classes with special strengths and weak parties. Exception: Series Front Mission..
  • IN tactical RPG. The first three concepts from 4X./4p. (Expand, Explore, Exploit - Expand, Intelligence, Develop) Avoid for the larger accent on battles (that is, destroy). Many strategic games have a separate tactical element to determine the outcome of battles, although they are usually in a much larger scale than in exclusively tactical games.
  • System tactical RPG. Carries out the statistics of the character with such parameters as: Life glasses (Hit-Points, HP), Magic glasses (mana, MP or, in some cases, SP), attack, protection, speed and accuracy that can vary from the character to the character. Attacks may also have properties of elements that endow strong and / or weak parties in such areas as crushing, stitching or thermal damage.
  • Eastern tactical role-playing games typically use fantasy themes of "swords and magic" or a hybrid, combining fantasy and science fiction elements of the world, while in Western TRPG more often "realistic", approximate to modern military topics.
  • Most Eastern TRPGs were designed for game consoles, while almost all existing Western TRPGs were designed for.
  • Oriental TRPG is more often relatively linear and committed to a specific plot, while Western are more open and rarely contain rigid plot frames.
  • For the Eastern TRPG, the feeding of the connecting scene fights is characterized through the story scenes and the characters' dialogues, sometimes quite voluminous and long. Western tactical RPG are more often limited to briefs between battles.
  • In Western TRPG, there is often a world map with sectors through which you can travel in a fairly arbitrary sequence.
  • In Western TRPG, on the battlefield, there are usually significantly more neutral objects (not belonging to a player nor an opponent), with which you can interact - for example, to destroy.

Hello everyone! There are many hit-parades on the network of the network, where we are considering strategies, including strategies are step-by-step. We decided to go further by offering to your attention the Solunka of the best, in our opinion, video games with step-by-step battles. We will present it for our convenience and your interest, in the form of top 20. We thought for a long time, doubted, rearranged the contestants in places, removed and added new games, but eventually led to the top to the final form. If you like games with step-by-step battles, we believe, you will be not expensive to get acquainted with the fact that we have prepared for you. If no one is against, we start.

20th place. Gorky-17.

Only those who are now for 30 are played in this. In front of you, even an outdated visual, but very interesting role-playing strategy with step-by-step, tactical battles, an excellent voice acting and a good plot. Who played her in her youth many years ago, now it can easily be concerned about the dignity. It would still, because there were excellent monsters, an excellent atmosphere, interesting heroes, and most importantly - the need to think about every new move as if you are playing chess. In general, on the aggregate of factors - unambiguous place in our charts.

19th place. Wasteland 2.

This game had a huge potential. Many were waiting for her, but as a result, the miracle did not happen, and instead of a masterpiece, we just saw a strong middling with stamped locations, monotonous battles and a lot of conventions such as the real openness of the world. However, it does not cancel the fact that the game still turned out to be good. And the lovers of collective, step-by-step battles, where you need to manage the whole combat squad at once, it can easily like it.

In Hard West, we were offered a rattling mix of Western and Devil's mysticism.

18th place. Hard West.

From this game, personally, we did not wait for anything, but it turned out to be surprisingly high quality. This is one of the most unusual games from those present here. Agree, Wild West with its cowboy, salons and a gold fever, where the devil himself came down, recruiting sectarians, turning people into demons and creative various satanic disgraces - it looks very unusual. As a result, already excellent cowboy shootouts, whose qualitatively we saw only in XCOM, are accompanied by a demonstration of skills that have little common with ordinary pasta western. Here you and devouring corpses, and shooting with silver bullets, turning into a demon and other mystical possibilities. We really enjoyed.

17th place. Darkest Dungeon.

At the time of creation of this material, it is this Gothic, a gloomy adventure is the most popular Steam game tagged with a "step-by-step game". This very difficult game, with an admixture of Rogue-like in a gameplay, grabbed a lot of prizes following the results of 2015, despite the status of an early version. The developers of the game offer you to collect the team of fighters and go to a dangerous adventure on gloomy dungeons. The nuance is that every fighter has not only strong, but also weaknesses that affect the outcome of the battle, so the gamer will have to keep many factors in the head, the so-called psychosis system. In general, very unusual and quite interesting.

16th place. Temple of Elemental Evil.

This game remembers very few, but she, in our opinion, is one of the best adventure representatives in the world of Dungeons & Dragons. The game was remembered by atmosphericness, read-seeking and high complexity. Collect a detachment of five heroes, and in the path - towards adventure. In those days, the developers did not drive gamers for the handle, and did not suggest where to run and what to press at every step, and it was attached to the game an additional flavor. In general, a well-deserved, step-by-step veteran.

15th place. The Banner Saga.

Soon the second part of this game is already singing, and the admiration around the first part still does not subside. Sagi developers will be offered to plunge into the world of Scandinavian myths with all their naglifari, Odinos and Ragnarkees. Personally, we really like what the game is drawn. It gives it a style of uniqueness. Well, and what to get used in it is easier than simple, does not cancel that the battles themselves are rather complicated, and you need to think before each new course. In short, although not a masterpiece, but a very high-quality representative of the step-by-step genre.

14th place. Revolution Under Siege.

After a heap of role-playing games, finally it came to strategies. This game is unique in its own way, since its events occur during the civil war in the Russian Empire. Among our gamers, the project is known as citizens' heroes: red against white 1918-1923. The game, which is, is completely unknown to the general public, but those who do not mind touching the vague era, this strategy will definitely like it. The main thing is not to quit it immediately, since the rules for the novice may seem very confusing.

13th place. Europa Universalis IV and Crusader Kings 2.

This is the first and last time we bring two games immediately. Honestly, we did not succeed, which one is better. Here, in our opinion, a classic version with a dispute about the taste qualities of plums and apricot. Someone likes the early Middle Ages, and someone give a later era. Europe 4 is more difficult. Kings 2 - easier, but there are no differences on this. It is united by these step-by-step strategies, perhaps, that before you sit down to play one of them, you need to really study the training materials, for the rules of the games are very confusing, which, of course, does not cancel the fact that in its genre is Top samples.

12th place. Age of Wonders 3.

And again the strategy. We decided to take the most fresh, third part, but this does not mean that the previous two were worse. Quite the opposite - many more they like them. Whatever it was, in front of you one of the most famous gaming series, which, if and loses the leaders of the genre, about which we will say a little later, then quite a bit. It is all that we love: pure fantasy, an abundance of skills and skills, wide tactical capabilities in battles, as well as several unique races. You need to play for weeks and months, and if there is no time, it is better not to sit down at all. Unambiguous place in our top.


Arcanum makers will make players choose between magic and technology.

11th place. Arcanum: Of SteamWorks and Magick Obscura.

We know. We know that this is not a pure step, but, nevertheless, the possibility of fighting in step-by-step mode here is also available. The world of this game is one of the most unusual, bright and memorable. Here we have intricacies of magic and technology, whose representatives will be entrusted with each other, and dream of sow with the light of their ideological enemies. Your hero will have to decide what side he will choose, well, and, of course, solve its important questions. The plot is not fully strained, equipped with an open world, real, deep dialogues and other old school. In a word, a game close to genius.

10th place. Divinity: ORIGINAL SIN.

This is one of the best games of 2014, and, probably, the best game in its genre in the same year. All fans of fantasy with focusing on collective battles, when you have a combat detachment from magicians and warriors in your disposal - this game is definitely recommended. And if you for some reason, being a fan of the genre, haven't played it yet, then you will definitely fulfill this gap until Irrodels have not released the second part.

9th place. Pillars of Eternity.

Here, as well as on the next two positions, we will not give a completely step-by-step game. From one hundred percent step-adsection pillars of eternity distinguishes the fact that the battles are carried out in real time, but there is an opportunity to activate the tactical pause, and in fact, the features of the gameplay, the will of the unillires make the gamers constantly harm on the space, activating the tactical pause to distribute new teams Heroes. Otherwise, the game, although not a masterpiece, but a very strong Zakos for the old school in the style of fantasy, with a deep plot and excellent graphics.

8th place. Icewind Dale.

The game similar to the previous one: also real time, but with the presence of a tactical pause. We do not get to say which of the parts of the ice wind valley is cooler, but definitely, since we have already been Divinity and Pillars of Eternity, this game does not have the right not to be mentioned. Solid masterpiece for decades. Piece material made with soul. Unconditional hit of his genre.

7th place. Baldur "s gate.

We complete our micro-top, consisting of three fantasy-RPG, which can be attributed to the genre of step-by-step battles purely technically. Here there is all the same as in the Valley of the Ice Wind, only global and thoughtful. The Baldura Gate is a deeper, made more richly than the competitors of those years, a game that is not in vain has become a hit of all times and peoples. The only thing she may not like is to read a lot. Therefore, this RPG, just say, not for everyone.

6th place. Disciples 2.

Speaking of games with step-by-step battles, it is impossible not to mention this. The followers began as a budget parody of one, more widely known to all of our games, but in the end its creators were able to prove their own uniqueness and personal, unique atmosphere. In our opinion, the third part was not very wondering, the first had too simple gameplay, but part number 2 turned out to be the most successful. Excellent, atmospheric fantasy, with unique visual implementation - a fair member of our charts.

5th place. Sid Meyers Civilization 3 and 5.

From this place we have already gone real heavyweights. In our opinion, it was the third and fifth parts of this step-by-step strategy to be the best. Bottles as such are not here. Their result is calculated instantly, but it does not cancel that civilization took away, takes away, and will take away from the people of the week and months of life. Sleepless nights and unbearable lessons are just about it. No one has created anything better in this genre and style.


Worms Armageddon - a sample of unfading and ever relevant classics.

4th place. Worms Armageddon.

Yes Yes. How did you think? Of course, we would not forgive yourself if I forgot about legendary worms. Through this game is not powerful years. We simply put another HD mod and you can again go fight. The game is simple in his genius, and at the same time provides players with a huge promotion of action. Dirlness, Eyemer, the ability to think tactically and strategically, as well as producing certain mathematical calculations - that's what the gameplay of this masterpiece is on.

3rd place. Xcom: Enemy Within.

Speaking about tactical, step-by-step strategies with a role-playing bias, it would not be unfair to remember this game. We still do not know whether XCOM will leave 2 of their place in history, but the previous part, along with Enemy Unknown - a unconditional masterpiece, which little. On his background, all competitors, in whose gameplay it is the management of a combat squad in step-by-step battle, have a faded look. Great and phenomenal!

2nd place. Fallout 2.

This game is talking about talking. There is no indifferent to her completely. It is either not understood, or they consider one of the most ingenious games of all times and peoples. The step-by-step battles themselves are very interesting and diverse, although they have a number of conventions that negatively affect realism. But it is all the rest in the second, and in the first part of the Fallulauta, is at the altitudes deficient for the current gaming industry. Technogenic post-apocalysis, open world, complete nonlinearity and a magnificent plot - factors whose totality would have to provide the game first place. It should have if not, no less brilliant competitor. We meet!

1st place. Heroes of Might & Magic III.

If I personally, I would need to take with me on a deserted island some kind of game, I would take this particular, pre-pumping it with several hundreds of fan cards. Many people like the second part, someone fifth. Some even find interesting, in our opinion, failed seventh, but, the classic remains classic. In the third heroes, everything is fine: sounds, music, cards, plot, gameplay depth, striking degree of playability, smart rivals, availability of a cooperative regime, beautiful, not obsolete graphics, and most importantly - great step-by-step battles. In general, the unambiguous winner of our charts.

Such a factory turned out from us. If there is something to say if you think that we forgot someone - notice in the comments. It was the top 20 best representatives of the gaming industry with step-by-step battles. Play only in good games. Total good, and to new meetings.

The genre of step-by-step tactics becomes relevant again.

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The genre of step-by-step tactics becomes relevant again. The success of remakes of once popular games and successful companies on Kickstarter confirm. New projects come out regularly, conquering the recognition of critics and simple users. On the eve of the release of unusual I'm not a monster We selected a dozen of the iconic and simply the remarkable representatives of the genre. Immediately warn you: in the top there will be no "Civilizations" and Master Of Orion.. It will be about games that are concentrated on combat clashes of small detachments - games, win in which you have to have the help of mind, smelting and tactics. Intrigued? Then let's start!

Tenth place - "Silent Storm Operation"

Who would have thought that the game from the Russian developer Nivalit will be a real hit and legislature of the genre. Yes, probably, many, because at that time the studio was already quite widely known. "SILENT STORM Operation" Talking about the special time of the Second World War. The spirit of a large-scale military conflict is felt every second, and the player, like this commander, is planning to the enemy territory.

Technically and gameplaying Game in 2003 could surprise. True, at times the impression spoil the appearance will be accused in exoskeletons. Fiction elements fell to taste far away. Some opponents have almost cheat abilities, and the very appearance of unimaginable technology from the future knocked out the current idea of \u200b\u200bthe game, which the main opposition of the 20th century was very detailed. The rest of the same Silent Storm remained in the memory of many as a project, an extrafigured contribution to the industry.

Ninth place - xenonauts

Xenonauts. - Excellent clone X-COM: UFO Defense. So excellent that we decided to put it in the top of it, and not the original game. The project was not a trap, but rather the development of the ideas of UFO Defense. True, they were similar as single-time twins. Again spray graphs, although in high resolution, almost the same interface. The rapid response system carries the UFO, and rushed ... the first contact, and you immediately immerse yourself in the opposition of special units with aliens. In the first slaughter with aliens, you most likely lose your squad.

The game turned out to be incredibly difficult. Hardcore tactics will have to tastes the fans of the very X-COM, but definitely not a mass player. Here everything is solved by the preparation and study of the plan, which you have to follow step by step. And if something suddenly goes wrong - writing gone. The extraterrestrial creatures easily endure the soldiers cacked.

Eighth place - Laser Squad Nemesis

Series Laser Squad. Not so well known in the CIS, but it does not get worse. The very first game of the franchise can be placed in the top, but we decided to stay on Nemesis.
In general, this is a standard tactical step-by-step action, but with one amendment ... Laser Squad Nemesis is a multiplayer game. The outstanding geimidizailer Julian Golop, by the way that created the X-COM series, built a system that was exploited by years.

This time the player can take on the role of both a defender of humanity and an alien invader. There you have to choose and powerful bellows, and fast infantry, and swarm of aliens. Swarm in the literal sense. Tactics are all different, and from the one who will be in your detachment depends on the gameplay. Someone will have to sew to the enemy closer and arrange an ambush, and someone can turn off at a respectful distance and use powerful space guns with telecision.

Unfortunately, since 2006, Nemesis has not received updates, but some enthusiasts still play it. No wonder, because the gameplay even years later remains the same exciting ... Again, do you still know the multiplayer step-by-step tactical games?

Seventh place - Into The Breach

From the creators Faster Than Light We expected something amazing. And not in vain. At first sight, INTO THE BREACH. It may seem simple, almost primitive, but let the appearance do not scare you. This is a real gem of the genre with thoughtful to the smallest gameplay.

The game largely resembles chess, including visually. Your technique is located on individual cells, on others you will be waiting for omnipresent beetles. But they have a whole pile of chips, which they can accurately surprise. For example, you make a move, and it turns out that another opponent gets out of the ground. Right under you. Here you need to study the tactics of all kinds and think through every move.

The gameplay changes dramatically, it is worth replacing the mere set in the detachment. It is a pity that in terms of duration of duration, the project is almost as modest, as in terms of appearance. But here the revenue comes to playability. In Into The Breach can be returned again and again, trying different, sometimes non-obvious tactics. For example, it is not said anywhere that the hook with a cable can be attracted not only enemies, but also its own technique. And this is just one hidden chip from the set!

Sixth place - Vandal Hearts

Through step-by-step fights Vandal Hearts. He tells the story of the Oveught Spirit of medieval wars. While your squad is fighting on the battlefield, intrigues are wearing a political arena and plots are planned.

The game is very similar to Final Fantasy Tactics, but it is necessary to take into account that in many ways it is Vandal Hearts who served as a source of inspiration for Spin-off the famous series. Fighters in the team are unique, albeit stacked in the framework of standard classes. But there is not a single unnecessary hero. Balance is designed to the smallest detail. And almost every new battle you will have to come up with a new tactics.

At one time, Vandal Hearts became a step towards the development of the genre, realizing the accumulated ideas on the shelves. If you decide to play it now, it is unlikely to disappoint you ... Provided that you are not picky for the schedule. Otherwise, this is a reference step-by-step tactical role-playing from the nineties.

Fifth place - Jagged Alliance 2

At one time the second part of the series Jagged Alliance Motals a lot of noise, especially in the post-Soviet space. Sikvel in many respects repeated the original formula, but did it deeper in each separate aspect. Mercenaries have become colorful, the interface and management is more convenient. You did not need to get used to the game, everything was done at an intuitive level. But learning to fight had to fight. With fighters, the choice of perks and weapons - all this required a player attention and calculation. But he fascinated no less than the battles with the soldiers of the Queen of Queen Didron.

And the Banana State of Arulco itself, in 1999, many struck the depth of study. I had to communicate with the local, to train the folk militia, and the player's actions were reflected in the world. For example, returning to the battlefield, you could catch the ruins, the bodies of the defeated enemies and the raven over them. Jagged Alliance 2. I became truly cult. And the proof of people's love serve dozens of mods that were carefully passed on the disks from hand to hand.

It is a pity that since then there were only failed attempts to resurrect a great series. All hope on THQ Nordic. Although ... no hope is not very much.

Fourth place - Shadowrun: Hong Kong

Shadowrun. It is not similar to most of the games in the top. This is not only a step-by-step tactic, but also an advanced role-playing game, besides in a unique setting, where Cyberpunk is intertwined with fantasy. Here, the elves go to strict suits, the gnomes wake up the security systems, and the orcs are armed with non-sequirs, and shotguns. The main difference of this shadowrun from the previous parts of the series is that Hong Kong is an order of magnitude scale. And we are not talking about square kilometers, but about the possibilities that the game provides. Here you and the whole field for tactical tricks, and the mass of branched dialogues. Yes, and the game is written canceled ... Almost the same as the tailored. Is that the script seats proviste.

The gameplay game reminds all the same Jagged Alliance: you are preparing a squad, choose fighters and so on. That's just on the battlefield, act differently. You don't have a detachment of mercenaries, but the thugs from Hong Kong. Each second scramble starts slowly. You are looking for ways to solve a puzzle, see how to get out of the next difficult situation ... And then suddenly everything is accelerated, and the ball is instantly dismantled. This game has a special dynamics.

Third Place - Invisible, Inc.

The game that many critics called the designer miracle. Yes, in many ways it's tracing with other tactical games. You will have to hide, rush and deceive enemies using the standard techniques for the genre, but ... how masterfully Canadian developers from Klei Entertainment tie the stealth to step-by-step mechanics, striking.

Each level is a challenge for attentiveness and smell. You do not lead for a handle, but provide a whole memory of the choice of opportunities. The whole game is preparation for one last mission. This is justified plugly, and well implemented. According to the scenario, an attack was made on your intelligence organization, and some agents were captured. There are only two operatives at your disposal. Yes, in the course of the game, you can free another couple, but if the affordable fighters are killed, then everything. Start the game again.

Gameplay in Invisible, Inc. It came out fresh and dynamic, but he is not the main advantage of the game. As we said, here at the head of the corner design. The developers of masterfully used colors and shapes by creating their own unique style. It is he who will make you be replaying Invisible, Inc. Every now and again. The benefit of missions and levels are procedurally generated for each passage.

Second place - Divinity: ORIGINAL SIN 2

Divinity: Original Sin I became a pleasant surprise for all fans of the rolewok old school. But Sikvel not only did not give way to the predecessor, but also surpassed it in all respects. Children Larian It has already been occupied by honors in the lists of the best projects of the last decade, and we even called it the best game of last year. Excellent mechanics, worked out and deep mythology and magnificent graphics. All this is pro Divinity: ORIGINAL SIN 2.

Yes, yes, it is the X-COM in the first place. But no wonder this is not worth it. It is this series of games to more influenced the genre of step-by-step tactics. And in the top you have already heard her name.

In the first place could easily be an original game of nineties, but Enemy Unknown. Deserves high rank no less. In the end, it is this part of the franchise that is responsible for the return of the genre of the former glory.

Firaxis Games. Not just revived what was created twenty years ago. No, they became a real example for all the creators of the remakes, giving a new life of the original idea. The game has kept the atmosphere and spirit of the very X-COM, but was upgraded and adapted under modern players.

The gameplay was transformed and became more intuitive. Fights with alien invaders are tightened and not let go. In addition, it is much more exciting to look for a way out of the dock situations. Hardcore point and carefully mixed with accessibility.

The varieties of aliens are very much, and they are all unique. Each fight with them turns into a separate little story, which would take off for the episode of the sci-fi series. And if you also study the dossier of your fighters, it can turn into a real drama. From the first contact and until the campaign is completed, you can lose a lot of operatives. And each loss is perceived as personal. To live as many colleagues as possible, you will have to learn the habits of the enemy and the ability of all of their fighters.

The global part is no less fascinating. Management takes a lot of time, but will give a lot of emotions. It is worth mentioning and design ENEMY UNKNOWN, which now copy all who is not too lazy.

In this review, we will analyze the top 10 step-by-step strategies with tactic elements.

From other step-by-step strategies, this type of games is distinguished by a clear bias towards tactical actions and practically the absence of such traditional strategies for ordinary strategies as the construction of buildings and the development of the economy.

10. Laser Squad Nemesis

Nemesis is a continuation of Franczyze, published in 2002. So, we have a classic tactical strategy with a step-by-step battle system in which players give orders to their detachments. Each move, the player gives an order to his troops, and it may see the estimated result of its actions.

Orders from both players are sent to the server and processed simultaneously, and the battle results are sent back to the players.

At the same time there is a single company in the game, and other modes. Also, there are four races in the game, including Rasa Aliens who rely on their quantity, an aliens raus with expensive weapons, energy weapons and technology of mind. In the last part, the graphics, of course, pulled up. However, it is not worth the special beauties. With the plot at all, they did not really bother.

9. INCUBATION: TIME IS RUNNING OUT

] Hit with a capital letter and one of the best step-by-step strategies on PC. Original game came out in 1997, and in Russia - only in 2005 with good translation and voice acting.

According to the plot, people mastered the inter-livestock flights and began to master other planets of the solar system for the buildings of the colonies. The main events occur in the nostalgia colonies. We will not have to fight alone, but a whole detachment. Initially available 3 fighters and 5 cells. Fighters can also interact with objects on the map.

Units have such skills like physical preparation, skills to work with light and heavy weapons, engineering and medical skills, as well as leadership abilities. The skills of fighters are automatically developing when buying weapons and equipment.

Besides excellent single, Incubation Creates to capture and not bad multiplayer game. Graphics, sound, as well as AI - did not pumped. The game is a classic and recommended to everyone who wants to remember the former times.

8. Silent Storm

The game was released Russian Studio Nival In 2003. Silent Storm - a project in a rare combination of tactics, strategies and RPGs. The most striking thing is that all the elements are organically woven into each other and represent a organic and inseparable picture.

In the yard of 1943 - the midst of World War II. Allies and countries of Russia organize groups of saboteurs to work in the rear of the enemy. But during their actions, they find out that there is a third - a much more powerful side in the world. International Secret Terrorist Organization Hammer Torah. Under the control of the player, there is a special purpose detachment, which includes six people. You can gain yourself a team to taste.

Each side has an extensive card file with fighters of six professions - Grenader, soldiers, sniper, medic, engineer and scout.

Peace Silent Storm It is divided into three parts - a global map, where you need to choose a mission, a base where it occurs with the ammunition, and the missions that are taking place in step-by-step mode. Moreover, the game has a nonlinearity element. Periodically, a development occurs in the plot, so that all missions will not be forgiven for one passage.

The game is a hot example of the fact that our developers can when want. Several prizes, including the best strategy of 2002, high presses and a few, but very devoted communities - the game deserved everything right. Fans of good tactic strategies with the original plot and a huge variety of ways to pass - please do not pass by.

7. Panzer General

Another step-by-step strategy, which starts the start of a whole series of step-by-step games. All the actions of the game occur during the Second World War. The main goal is to seize all points on the map, for example, settlements or airfields. Units in the game are represented by different classes, such as infantry, artillery, tanks, sau, air defense, fighter and bombarding aviation and fleet.

All units have unique properties, so the types of units are characterized by the force of impact, protection force, firing distance, ammunition, fuel reserve, and so on.

All this provides a wide tactical space for converting schematic pictures in a real female hostilities.

6. Front Mission.

Exclusive for Play Station and really rare guest for consoles. Tactical strategy about the world of walking furs - Vanzors. They can be changed spare parts, give different weapons, charge and so on.

Battles of Vanzorov occur on a miniature map, which is conditionally separated by cells. The player can put on the field of four characters of his team, as well as they are issued the right to make the first move.

There are two scenario lines in the game, which are quite significantly different from each other, which makes it possible to look at the same political events from different sides, revealing the identities of heroes in different ways. On some maps, we will even have to speak at different sides of the barricades. The game is quite old, so that without the emulator you will not play in it.

5. Jagged Alliance

A series of tactical role-playing games, the first part of which was published in 1994. The entire plot spinning around the small island of the metavir, which you should have been occupied by the forces of mercenaries along the course of the game. Money on mercenaries needed to be mined by the production and sale of healing plants growing on the island.

Graphics is a top view on the graphics card. The game captured a variety of characters - each with its characteristics that can be developed, a wide selection of weapons and tactics when capturing sectors.

The second part raised the bar even higher, becoming a cult in the ranks of fans of step-by-step tactics. She managed to draw a wide number of mods and still played with a bang.

4. Demiurgy

The only card game that fell into our top step-by-step strategies.

The whole world of demiurgs consists of ether. All around us - their ether. We ourselves from there and go there. Demiurg maps resemble cards from "Heroes" - towers, forts, mines, laboratories, monsters caves, opponent castles, scattered resources, artifacts, global spells and so on.

The opponent is the same as you can strike your castle, and the castle is your feeder, so you should not neglect its protection. This is the heart of the game. What can be more fascinating the confrontation of two lords, who took on command of one of the four races on one of the ten arens.

Battles in demiurges have two phases - attacks and protection. When attacking the player pronounces spells, gives commands to caused creatures and chooses who exactly goes into the attack. The enemy begins to defend himself, uttering his spells and sending his creatures to intercept. Then his phase attack comes and the player must be defended.

Victory can be achieved with a huge number of different ways. As for the economy - only 8 different types of resources are available - all of them are used only for one goal - further purchase spells, as well as runes, modifying spells.

3. X-COM: UFO Defense

The series knows, remember and love all over the world. We have a classic mixture of a step-by-step strategy and tactical role-playing game.

The plot is such - unknown to attack the earth, they surpass earthlings in technology and are much better organized. To confront the threat of a project X-COM.where you are called to lead.

Graphics for their ancient times - was just wonderful. Bright world, many details, wonderful arts - everything is done with love and pleases your eyes to this day.

Fights in the game are step-by-step, but the tension in the battle for released to the very end. On the tactical map, almost all of the environment can be destroyed to the base in the presence of sufficiently powerful weapons - it is also very cool for modern games, and for the nineties of the last century - and is not something exemplary.

In addition to directly soldiers, you had to manage the network baseline network, to control the development of technical innovations on the basis of the presented from the aliens of good, as well as to establish relationships with governments and understand the statistical reports.

As a result, it turned out an excellent game, the place of which is not only on the museum shelf, but also in the heart of the gamer.

2. Worms.

The very worms that are sometimes referred to as a separate genre of artillery tactical games. The first part appeared in a distant 94th year.

Several generations series Worms.offering various combinations of graphic environment and tactical capabilities, were portable to almost all gaming devices. Yes, and mods that expand the capabilities of the game, there was a lot.

In general, the worms for a long time became an integral part of the industry, which is not surprising - a simple to the gameplay turned into unagnificated madness, thanks to the good-free yumor, the qualitative animation of characters and a spectacular particular atmosphere. All this is in Worms..

The game is worth running it again and again, getting a lot of pleasure from entering or mishai.

1. XCOM: Enemy Unknown

In the 2012 remake, the fighters of the fighters were subjected to noticeable simplifications. However, neither the tactic nor the strategy did not go anywhere, so it fonds at no less than before. And the fact that she became more spectacular, loyal to the player and intuitively understandable - went to everyone.

Only one thing has changed in the global map - earlier we could build several databases and purchase several landing ships, and now, both of us strictly in a single copy. Instead, the bases are now orbital satellites that detect UFOs. Focusing the action within one base, the developers were able to make it more alive, filled with interesting characters who communicate and argued with each other. Even introduced a storyline, which puts specific tasks in front of the player and adds voltage. Otherwise, before us, old good-quality tactics, carefully transferred to Unreal Engine 3, so that the new generation could touch the classics of the genre.

Read more about the last part of this legendary series in our XCOM 2 review